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Grassapper · Hidden-object game

Mobile hidden-object game

In development · Intended for iPhone

A Unity game in development for an intended iPhone release, with illustrated locations, object checklists and tools for keeping boards fresh.

Actual development gameplay · Unity Game view.

The project need

Grassapper wanted a casual hidden-object experience that is easy to pick up, enjoyable to replay and practical to keep supplied with new boards.

What we built

  • The hidden-object experience. Detailed locations, scene navigation and zoom, object checklists, timing, hints and completion screens.
  • Progress and replay. Resumable boards and per-player local progress and personal bests in the review implementation.
  • Content and administration tools. Board authoring and management, plus a content service and a community-board flow exercised with synthetic review players.

What it makes possible

  • A playable client-review build. The team can review actual gameplay across several locations and the flow from finding objects to board completion.
  • Tools for adding content. Board creation and management support ongoing iteration as the game develops.

Where the project stands

The intended market is iPhone; public App Store release and final naming are not confirmed. FIND IT! is the current screen title and Grassapper LLC the client. The captures are landscape Unity Game-view renders, not physical iPhone captures. Head-to-head play remains future work; the completion time shown is an automated practice run, not a player-performance claim.

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