The project need
Grassapper wanted a casual hidden-object experience that is easy to pick up, enjoyable to replay and practical to keep supplied with new boards.
What we built
- The hidden-object experience. Detailed locations, scene navigation and zoom, object checklists, timing, hints and completion screens.
- Progress and replay. Resumable boards and per-player local progress and personal bests in the review implementation.
- Content and administration tools. Board authoring and management, plus a content service and a community-board flow exercised with synthetic review players.
What it makes possible
- A playable client-review build. The team can review actual gameplay across several locations and the flow from finding objects to board completion.
- Tools for adding content. Board creation and management support ongoing iteration as the game develops.
Where the project stands
The intended market is iPhone; public App Store release and final naming are not confirmed. FIND IT! is the current screen title and Grassapper LLC the client. The captures are landscape Unity Game-view renders, not physical iPhone captures. Head-to-head play remains future work; the completion time shown is an automated practice run, not a player-performance claim.